General Manager (Asia Region)
Paulius Liekis works at Unity Technologies, where he is developing core of Unity - one of the most popular game engines. Paulius is also a co-founder of Pixel-Punch, mobile games and applications development studio. Recently his augmented reality game Paparazzi won 1st place at Qualcomm's Augmented Reality Developer Challenge. When he is not busy thinking about virtual worlds he is playing with graphics/design, reading neuro-science books and training his personal neural networks to master BMX tricks.
Oleg Pridiuk is a default go-to person for mobile related questions at Unity Technologies. Unity iOS and Unity Android were raised with Oleg taking care of them
Graphics Team Developer
Kuba was always interested in making pixels pretty and he used GPUs and his camera to do so. At Unity he works with graphics, both real-time and off-line.
Content Team Developer
Emil "AngryAnt" Johansen (Content Team Developer) Game developer, AI specialist, Unity expert. Having worked in professional game development since 2005, Emil joined Unity in 2009 where he eventually ended up on the content team. Sporting strong community ties, some key interests include AI and data & code re-use.
Lead engineer, Xbox 360
Tomas started working in the industry in 2006 on Playstation 2 and Nintendo DS. In 2007 he joined Codemasters to work on the Operation Flashpoint franchize (Dragon Rising and Red River) as a tech programmer on Xbox 360 and Playstation 3. In 2010 he moved to Unity Technologies and concentrated on bringing this awesome engine onto the Xbox 360.
Product Evangelist
Carl is a Unity product evangelist at the award wining company Unity Technologies. Carl has 10 years production experience working in AAA and indie game development. As an Autodesk Certified Instructor and Unity expert, Carl has taught specialized courses on game dev at leading companies and education institutes.
R+D Technical Artist | Unity Technologies
Ethan has worked on all current Unity demos and is now working on internal projects. He holds a fine arts degree in Digital Media from the San Francisco Art Institute. As an undergraduate he studied generative art as well as 3D modeling/animation at Pixar University. He was also involved in San Francisco's emerging VJ scene in the late 90s.
NVIDIA内容技术开发工程师
杨雪青是英伟达的内容技术开发工程师,有着11年的游戏开发经验。最初他作为程序员进入了全球最大的游戏外包制作公司东星软件工作,在开发了一款商用软件后他被派往日本进行了半年的游戏开发培训,从那之后他开始担任游戏开发队伍的主程序员,并还担任过制作人,参与并开发制作了很多游戏。例如,光荣公司的GBA版《三国无双》,基于日本著名漫画《新世纪GPX高智能方程式赛车》的竞技游戏《高智能方程式赛车3》,南梦宫的赛车游戏《巅峰竞速》,等等。之后他离开了东星软件,加入了独立制作AAA级游戏的开发工作室,麻辣马计算机软件有限公司,在那里他作为资深游戏程序员参与制作了EA的著名游戏《爱丽丝:疯狂回归》。现在他任职于英伟达,专门致力于先进图形渲染技术的开发和推广,以帮助游戏开发者们开发出拥有绚烂画质的高质量游戏。
NVIDIA PhysX开发技术工程师
陈泉是NVIDIA对中国游戏开发商使用物理引擎技术支持的主要工程师,从2006年加入PhysX团队至今,主要负责全球使用NVDIA PhysX SDK的游戏开发商的技术支持工作,参与数十款网络游戏的物理引擎调试和解决方案制定,并且向韩国、日本以及东欧主要游戏厂商提供网络Ticket技术支持。
第九城市无线互联网事业部技术经理师
吕剑锋(Eric lv),第九城市无线互联网事业部技术经理(Unity3D),现主要负责第九城市培训中心Unity3D的培训工作以及游戏开发方面的工作指导。具有多年的网络游戏开发经验。
中国传媒大学动画与数字艺术学院新媒体系主任
中国传媒大学动画与数字艺术学院新媒体系主任,中国传媒大学数字媒体艺术专业,博士研究生,微软MCSE网络系统认证工程师,常年从事于互联网、移动媒体、数字阅读等新媒体领域的学术研究与产品开发。曾主持开发完成基于“Unity”技术的三维网络虚拟会展平台、“动漫传情”网络互动平台、手机民生新闻阅读与报料系统等项目,目前正负责主持新华社手机动漫频道建设,以及高校教学平板电脑开发等项目。参与完成国家级科研项目1项、省部级项目3项。